@Vb_mich wrote:
Hi!!
I-ve compiled the imageSequenceExample but getting these errors when the windows shows up and i get a black screen.[ error ] ofShader: setupShaderFromSource(): failed creating GL_VERTEX_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_VERTEX_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_VERTEX_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_VERTEX_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_VERTEX_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_FRAGMENT_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_FRAGMENT_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_FRAGMENT_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_FRAGMENT_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_FRAGMENT_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_VERTEX_SHADER shader
[ error ] ofShader: setupShaderFromSource(): failed creating GL_FRAGMENT_SHADER shader
[ error ] ofShader: bindDefaults(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: bindDefaults(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: bindDefaults(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: bindDefaults(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: bindDefaults(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: bindDefaults(): trying to link GLSL program, but no shaders created yet
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yetIm tinkering with a snapdragon800 board, i-m pretty sure that its not opengles3 capable, can it be a problem
edit> all opengles tests like glxgears, glmark2-es2, etc are running well using HW acceleration so i think its just a code problem
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