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Bezier Warping options with GL ES

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ukle wrote:

I'm trying to perform bezier warping on a raspberry pi to conform a projection, and discovered ofxBezierWarp, however it won't compile because it appears to depend on OpenGL but the pi only has OpenGL ES support as I understand it. I've looked a bit into glshim and regal, but have had difficulty compiling the former, and unsure how to integrate them, and also unsure if the frame rate would ultimately be too slow.

Is there anything you'd suggest I try or look in to for getting bezier warping to work?

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